Serialize() v1.1

2018 — 2021
Installation, photo series

  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev

serialize() — function converts complex data structure in a simplified data view

Today, we can turn on panoramas on a smartphone to walk through the streets of the cities that are thousands of kilometers away. Technology immerses us in a virtual world, blurring the line between the possible and the impossible and extends our experience. The digital world becomes not just new virtuality, but an extension of reality.

I look for a human-modified landscape and shoot it. Then I build a paper model, based on the motive of this landscape. I print fragments from the landscape image on the model, enlarged so that pixelation appears. Then I shoot the model in front of a landscape. I get two landscapes in the picture: real (physical) and transformed, which is also real.

The imperfection of the model is very important for me: the texture of the paper, the roughness, the threads. These are markers of reality that inevitably appear on a virtual object when it's born in the physical world.

In patch 1.1 I chose a panorama on google maps of the area where the gallery is located. And based on the panorama I printed the model. The panorama itself can be seen by scanning the QR code located under the hanging model.

Special thanks to Margarita Mayorova for help in production.