Serialize() v1.1

2018 — 2021
Installation, photo series

  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
  • Serialize() | Pavel Checkulaev
Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev Serialize() | Pavel Checkulaev

serialize() — function converts complex data structure in a simplified data view

I consider the process of gradual transformation of the physical world into a digital one. I start working on the model by photographing a real landscape. Based on motif of the landscape, I create a paper model. I enlarge the original photo of the landscape to pixelization and print fragments as the texture of the model.

Each model I set up and photograph against the original landscape. In this way I am setting up a dialog between the digital and physical worlds. Each of the models has its imperfections — just like the ordinary things that surround us in real life.

In patch 1.1 I chose a panorama on google maps of the area where the gallery is located. And based on the panorama I printed the model. The panorama itself can be seen by scanning the QR code located under the hanging model.


Backstage

Special thanks to Margarita Mayorova for help in production.